STARWEB EMAIL DISCUSSION GROUP (THE SEDG) Volume 4 - Monday April 12, 1999 Hello everyone - I have decided to make this biweekly. I have enough material to cover until the summer but as this is a fledgling operation I have not received any articles and I don't think I can supply 52 weeks worth of stuff. This week I am only putting in my wish list for articles. Next installment will be Apostle Stuff Part II. I sure would like some help putting together information and articles for this discussion group. With time I hope that the membership will grow and it will be mostly a selfsustaining group. The article doesn't have to be long or complete but I sure would like some article input. Ideas I would really like to see are listed below. If I don't get any I will tackle numbers 1,2 and 6. I don't have experience with the others. CALL FOR ARTICLES 1)Tales of the Black Box (I would accept lists of what you've seen the Black Box do and compile a master list. 2)Backstabbers, Spoilers and brats. 3)Multi games - best character mix, strategies, alliances. 4)Anonymous games - strategies, how to form alliances and get help in war without communication. 5)Bitter end games - character types, alliances, strategies. 6)HW defence ideas - include by character type and vs different character types. ---------------------------------------------------------- STARWEB EMAIL DISCUSSION GROUP - is now available on the web. http://www.accessv.com/~somnos/sedg.htm ---------------------------------------------------------- CORRESPONDENCE Regarding variations in types of alliances and play (Vol. 2) John Shannonhouse sent the following - Elliot: I think that I may be largely responsible for the development of the "grand alliance". The first mega-alliance, or at least the first published one, occured in SW-890. The article was published in FBQ #54. This alliance included Berserkers ROCK and MANTIS, Empire Builder POSEIDON, Merchant NEPTUNE, Apostle VALKYRIE, Pirate CEAKER, and Artifact Collector CORVAL (me). In the past alliances normally consisted of only 3 or maybe 4 players working loosely together. I did a heavy push to get everyone in the alliance the maximum possible score -- also something a bit different from the past. Before the concentration had been on military support, but scoring was done by negotiating one on one. The idea of simply doing the best for whoever needed it in the alliance even if he could not help back was pretty much unknown, at least not on such a scale. That turned out to be *extremely* successful. People who insisted on point-for-point trades just could not compete. In that game I also introduced what was then a new concept -- the leader voluntarily reducing his rate of growth to keep from "burying" his allies. I gave away massive amounts of art (including the Ancient Pyramid) to hold my score down. And we worked very hard to get as close as possible to the same ending score. I had other similar games, and published them as well. Starweb, where each character class had unique needs that made cooperative efforts really useful. And you could play with people all over the world. Starweb is ideally set up to be a cooperative game. People willing to cooperate will find plenty of win-win opportunities, and have a much easier time of it. I admit that I enjoy the games that lead to good ratings. However, the most interesting games usually involve individuals or groups of individuals who are out to blow everyone else away. Stopping the out-of-control Merchant, recognizing and handling the imminent backstab, choreographing a war effort, outguessing a determined opponent -- all of those add to the enjoyment of the game, though they also make the game less "comfortable". To me the discussions, brainstorming sessions, and threshing out a final plan that everyone can live with is the best part of the game. I like allies who are outspoken with strong ideas on what should be done. Even if they have opposing ideas. John Shannonhouse --------------------------------------------------- In regards to Vol. #3 Corresponcence. Message text written by Dave Lightfoot >In my view, the various assortment of players makes the game more interesting, BUT, I would find it very enjoyable to be in an occasional game where the goal is Points! Points! Points! I take great personal satisfaction in finally entering the group of Top Ten Starweb Players listed in FBQ. The latest issue of FBQ finds me in positon #5 of the Standby Top Ten and this is a personal first.< I am always impressed by people who do well in the standby lists. They might just be lucky, but in my experience it requires a lot of diplomacy to extricate yourself from a difficult position. John Shannonhouse Hey John - didn't you write an article about the diplomatic difficulties in playing the Standby character? How about sending it to me for publication? If you can't find it - I may have it in my archives. ---------------------------------------------------- Well, that's it for Volume 4. Don't be afraid to submit articles or suggestions. They don't have to be long winded. Address your correspondence to somnos@compuserve.com