STARWEB EMAIL DISCUSSION GROUP (THE SEDG) (Sponsored by Flying Moose Technologies' Starweb Analyzer - http://www.flyingmoose.ca) VOLUME 74 July 7, 2003 CONTENTS Feature Articles - Three of them! SW-A1324 The Wrap Up! 1) Jack Fulmer summarizes our war (Volume 71-73). 2) Kevin Dooley's Tale 3) Steve Dooley's Tale The Captain's Log - Welcome Back Walt and Alter! Questions - Metal loading - the order and amount - ANSWERED! SEDG Web Page URL The Swap Corner Correspondence FEATURE ARTICLE SW-A1324 The Wrap Up! Jack Fulmer comments on our war - Volumes SEDG 71-73. Hi Elliot, I enjoyed your article in SEDG regarding SW-A1324. Here are a few responses to points that you made in your article. My comments are preceeded and followed by a row of asterisks. Regards... Jack >>SW-A1324 ANONYMOUS GAME FROM HELL! I like to pride myself on being a fairly decent player. When I want to rank or win I usually do pretty well for myself. When I'm just playing for fun (isn't this what we always do?) I still try to ensure that I'm on the winning side. It's not often I find myself in a hopeless position where death is imminent and I have a few turns to figure out how to best occupy my time. I've been here before and I know that dropping out is not an option. Better to get a pointy stick and put it in your opponent's eye than to email FBI and ask to be dropped. So what did I do? Let's start at the beginning.<< ************ I agree Elliot. The few times that I've really been badly beaten I kept playing to the end. When it happens I try to view it as a great time to try radical tactics and moves too foolish to attempt if I have a chance to win. Plus I also find satisfaction in relatively small but improbable tactical victories. For example a couple of years ago I was getting a rare beating in a multi-SW game but managed to decoy 90% of an attacker's armada to a world he thought was my homeworld but wasn't. It was fun reading the printout that showed his huge pirate armada staring at a plundered junk world with one Pship. I lost the game anyway but the success of "zee old misdirection ploy" as Inspector Clouseau would say was a highlight in an otherwise bleak endgame. ************ >>You have already read Jack's account the past two months regarding this particular anonymous game from his, the winner's perspective. Remember, he had a small empire, poor resources and was surrounded by pirates but a game like this can turn in an instant and is much more unpredictable than a diplomatic version of Starweb.<< ************ This unpredictability is one of the best features of anonymous Starweb in my opinion. ************ >> SNIP TURN 4 - First Contact > TURN 5 - Things Look Good! > > > Turn 9 - My Brain Says I'm Dead But My Body Doesn't Know It Yet! >> > (Steve Dooley) > Game SW-A1324, Turn 23, [IOTA] > > The game is over! > > [IOTA]: Pirate > (Score=5467,Worlds=46,Keys=30,Ships=823,Industry=88,Mines=181,People=3426, > Artifacts=14,Met=[SIVA],Met=[QUAD],Met=[CULT],Met=[GORT],Met=[ISIS], > Met=[VOLT],Met=[TOMB],Met=[ROME],Met=[BYTE],Met=[HALO]) > > ------------ > > W7 (87,153,221) [IOTA] (Industry=4,Metal=8,Mines=4,Population=79,Limit=79, > Turns=4,Plunder=2) > (F236[IOTA]-->W221) > > W9 (36,100,134) [IOTA] (Metal=18,Mines=2,Population=83,Limit=83,Turns=1, > P-Ships=1,Plunder=3/1) > > W11 (167,221,255) [IOTA] (Metal=15,Mines=9,Population=83,Limit=83,Turns=2, > P-Ships=1,Plunder=2/1) > > W13 (15,18,128,245) [IOTA] (Metal=3,Mines=3,Population=69,Limit=69,Turns=6, > P-Ships=1,Plunder=5/3) > > W15 (13,32,59) [IOTA] (Industry=1,Metal=6,Mines=6,Population=63,Limit=79, > Turns=1,I-Ships=1,Plunder=2) > > W24 (131,166,177) [] (Lost by [ISIS],BUSTED,Population=0,Deaths=110,Plunder=2) > F135[IOTA]=29 (Moved) > F230[IOTA]=2 (Captured,Lost by [ISIS],D) > (F115[ISIS]-->W131) > > W29 (97,115,187) [IOTA] (Captured,Lost by [BYTE],Industry=3,Metal=11,Mines=4, > Population=34,Limit=59,Turns=1,Plunder=3) > F123[IOTA]=23 (AH) > (F118[IOTA]-->W97) > > W32 (15,63,245) [IOTA] (Industry=2,Metal=9,Mines=9,Population=92,Limit=92, > Turns=1,I-Ships=1,Plunder=2) > (F246[IOTA]-->W63) > > W33 (186,228,247) [IOTA] (Metal=6,Mines=1,Population=38,Limit=42,Turns=7, > Plunder=4) > > W36 (9,69) [IOTA] (Industry=2/0,Metal=36,Mines=5,Population=94,Limit=115, > Turns=1,I-Ships=2,Plunder=2/2,CG-Unload=2) > > W47 (142,186) [IOTA] (Metal=15,Mines=4,Population=71,Limit=114,Turns=6, > P-Ships=1,Plunder=5/3) > (F89[CULT]-->W142) > > W56 (100,134,193,241) [VOLT] (Captured,Lost by [IOTA],Metal=71,Mines=6, > Population=81,Limit=81,I-Ships=0(AF91),P-Ships=0(AF91),Plunder=3/1, > CG-Unload=1) > F60[VOLT]=1 (AH) > F113[VOLT]=4 (AH) > F232[VOLT]=4 (AH) > F251[VOLT]=1 > (F35[VOLT]-->W241 F37[VOLT]-->W241 F39[VOLT]-->W241 F41[VOLT]-->W241 > F87[VOLT]-->W241 F91[VOLT]-->W241 F133[VOLT]-->W241 F139[VOLT]-->W241 > F146[VOLT]-->W241 F148[VOLT]-->W241 F183[VOLT]-->W241 F189[VOLT]-->W241 > F199[VOLT]-->W241 F206[VOLT]-->W241 F228[VOLT]-->W241 F252[VOLT]-->W241 > F254[VOLT]-->W241 F255[VOLT]-->W241) > > W59 (15,61,79,199) [IOTA] (Metal=2,Mines=2,Population=59,Limit=129,Turns=5, > P-Ships=1,Plunder=5/1) > F8[QUAD]=86 (Moved) > F17[QUAD]=28 (Moved) > F96[QUAD]=18 (Moved) > F125[QUAD]=83 (Moved) > F156[QUAD]=33 (Moved) > F247[QUAD]=118 (Moved) > > W63 (32,124,173) [IOTA] (Industry=30,Metal=57,Mines=5,Population=100, > Limit=100,Turns=2) > F54[IOTA]=4 > F131[IOTA]=4 > F246[IOTA]=5 (Moved,Cargo=5) > (F6[IOTA]-->W124 F141[IOTA]-->W124 F240[IOTA]-->W124) > > W64 (68,187) [IOTA] (Metal=32,Mines=3,Population=59,Limit=76,Turns=2, > P-Ships=1,Plunder=1) > (F186[IOTA]-->W68) > > W68 (64,108,215,255) [IOTA] (Metal=18,Mines=5,Population=70,Limit=70,Turns=2, > P-Ships=1,Plunder=2/2) > (F186[IOTA]-->W255) > > W69 (36,116,167) [IOTA] (Industry=2/0,Metal=32,Mines=8,Population=114, > Limit=114,Turns=2,I-Ships=3,Plunder=3/3,CG-Unload=1) > > W72 (131,166,250) [VOLT] (Metal=34,Mines=5,Population=74,Limit=90,Turns=2, > P-Ships=1,Plunder=4) V18:Arcturian Crown > F16[IOTA]=5 (Captured,Lost by [ISIS],Moved,PLANET-BUSTER(Built)) > F50[IOTA]=25 (Moved) > > W79 (59,174) [IOTA] (Industry=1/0,Metal=6,Mines=3,Population=67,Limit=67, > Turns=7,I-Ships=2(Ambush),P-Ships=1(Ambush),Plunder=4/3,CG-Unload=1) > V72:Ancient Moonstone V82:Ancient Stardust > F180[QUAD]=31 (Moved) > (F8[QUAD]-->W59 F17[QUAD]-->W59 F96[QUAD]-->W59 F125[QUAD]-->W59 > F156[QUAD]-->W59 F247[QUAD]-->W59) > > W82 (189,221) [IOTA] (Industry=2/0,Metal=4,Mines=2,Population=83,Limit=83, > Turns=2,P-Ships=1,Plunder=2/1) V91:Platinum Sphinx > F236[IOTA]=69 (Moved) > (F7[IOTA]-->W189 F155[IOTA]-->W189 F163[IOTA]-->W189) > > W84 (205,245) [IOTA] (Industry=1,Metal=5,Mines=3,Population=47,Limit=47, > Turns=7,I-Ships=2,Plunder=2) > > W87 (7,199,201) [IOTA] (Industry=2,Metal=6,Mines=6,Population=43,Limit=104, > Turns=4,P-Ships=1,Plunder=2) > (F236[IOTA]-->W7) > > W97 (29,44,209) [BYTE] (Metal=9,Mines=3,Population=55,Limit=127,Turns=5, > P-Ships=1,Plunder=5/2) > F118[IOTA]=5 (Moved) > > W100 (9,56,177) [IOTA] (Industry=2/0,Metal=31,Mines=5,Population=53,Limit=59, > Turns=1,I-Ships=1,Plunder=1/2,CG-Unload=1) > > W107 (150,197) [HALO] (Metal=39,Mines=4,Population=53,Limit=53,Turns=1, > P-Ships=1) > (F200[IOTA]-->W150) > > W108 (68,122,153) [IOTA] (Metal=3,Mines=3,Population=98,Limit=98,Turns=2, > P-Ships=1,Plunder=2/2) > > W116 (69,190) [IOTA] (Metal=34,Mines=6,Population=77,Limit=104,Turns=1, > P-Ships=1,Plunder=4/1) > > W124 (63,165) [IOTA] (Industry=1,Metal=1,Population=54,Limit=67,I-Ships=3, > Plunder=4) > (F6[IOTA]-->W165 F141[IOTA]-->W165 F240[IOTA]-->W165) > > W128 (13,90,137) [IOTA] (Metal=27,Mines=4,Population=47,Limit=114,Turns=7, > P-Ships=1,Plunder=4) > > W131 (24,72,241) [IOTA] (Metal=9,Mines=1,Population=56,Limit=56,Turns=1, > P-Ships=1,Plunder=4/3) > F115[ISIS]=16 (Moved) > (F50[IOTA]-->W72 F135[IOTA]-->W24) > > W134 (9,56,161,237) [IOTA] (Industry=1,Metal=2,Mines=1,Population=25,Limit=30, > Turns=2,I-Ships=1,Plunder=3) > F45[IOTA]=48 > F127[IOTA]=48 (Moved) > F155[IOTA]=35 (Moved) > F241[IOTA]=101 (Moved) > > W145 (167,180) [IOTA] (Metal=4,Mines=4,Population=36,Limit=36,Turns=2, > P-Ships=1,Plunder=2/3) > F200[IOTA]=14 (Moved) > > W150 (44,107,180) [IOTA] (Metal=35,Mines=3,Population=126,Limit=126,Turns=1, > P-Ships=1,Plunder=1/2) > (F200[IOTA]-->W180) > > W153 (7,108,255) [IOTA] (Metal=25,Mines=3,Population=81,Limit=81,Turns=2, > Plunder=2/1) > > W165 (124,186) [IOTA] (Metal=2,Mines=2,Population=47,Limit=76,Turns=6, > P-Ships=1,Plunder=5/1) > (F6[IOTA]-->W186 F141[IOTA]-->W186 F240[IOTA]-->W186) > > W167 (11,69,145) [IOTA] (Industry=1/0,Metal=54,Mines=5,Population=129, > Limit=133,Turns=2,I-Ships=2,Plunder=2/2) > > W173 (63,199,201) [IOTA] (Metal=6,Mines=6,Population=86,Limit=86,Turns=7, > P-Ships=1,Plunder=3/2) > > W177 (24,100,190) [] (Metal=9,Mines=3,Population=41,Limit=87,Plunder=4) > F52[IOTA]=26 (AF129) > F59[IOTA]=24 (Moved) > F129[IOTA]=2 (Captured,Lost by [ISIS],R0) > > W178 (180,190) [IOTA] (Industry=2/0,Metal=2,Mines=2,Population=41,Limit=41, > Turns=1,I-Ships=1,Plunder=4/3) > (F233[IOTA]-->W190) > > W180 (145,150,178) [IOTA] (Metal=46,Mines=4,Population=126,Limit=126,Turns=1, > P-Ships=1,Plunder=2/1) > (F200[IOTA]-->W145) > > W186 (33,47,165) [IOTA] (Metal=3,Mines=3,Population=47,Limit=103,Turns=7, > P-Ships=1,Plunder=5/3) > F6[IOTA]=42 (Moved) V1:Nebula Scrolls, Vol. I V23:Silver Pyramid > V34:Golden Lodestar V41:Platinum Shekel V46:Blessed Shekel > V85:Titanium Stardust V86:Blessed Stardust V95:Titanium Sphinx > F141[IOTA]=18 (Moved) > F240[IOTA]=5 (Moved) > > W187 (27,29,64,215) [ROME] C[ROME] (Metal=74,Mines=5,Population=114C, > Limit=114,Turns=5) V64:Golden Sepulchre > (F118[IOTA]-->W29 F186[IOTA]-->W64) > > W189 (82,228,237) [IOTA] (Industry=1,Metal=9,Mines=2,Population=119,Limit=119, > Turns=2,I-Ships=1,Plunder=2) > (F7[IOTA]-->W237 F127[IOTA]-->W237 F155[IOTA]-->W237 F163[IOTA]-->W237 > F241[IOTA]-->W237) > > W190 (116,177,178,208) [IOTA] (Metal=19,Mines=6,Population=45,Limit=46, > Turns=1,P-Ships=1,Plunder=4,CG-Unload=1) > (F59[IOTA]-->W177 F233[IOTA]-->W208) > > W199 (59,87,173) [IOTA] (Mines=2,Population=69,Limit=79,Turns=6,P-Ships=1, > Plunder=5/1) > > W201 (87,173,247) [IOTA] (Mines=4,Population=44,Limit=44,Turns=5,P-Ships=1, > Plunder=3/1) > > W208 (8,190) [ISIS] (Captured,BUSTED,Population=2R,Plunder=2) > F102[IOTA]=1 (Captured,Lost by [ISIS],R1) > F233[IOTA]=17 (Moved) > > W215 (68,132,187) [IOTA] (Metal=32,Mines=3,Population=76,Limit=76,Turns=2, > Plunder=1) > > W220 (61,238) [QUAD] (Captured,Lost by [IOTA],Industry=1/0,Mines=7, > Population=33,Limit=33,Plunder=1/1) > F11[QUAD]=5 (AH) > > W221 (7,11,82) [IOTA] (Industry=30,Metal=34,Mines=4,Population=100,Limit=100, > Turns=2) > F14[IOTA]=3 > F62[IOTA]=1 > F136[IOTA]=1 > F140[IOTA]=1 > (F7[IOTA]-->W82 F163[IOTA]-->W82 F236[IOTA]-->W82) > > W228 (33,189,194) [IOTA] (Metal=42,Mines=4,Population=171,Limit=171,Turns=2, > P-Ships=1,Plunder=2) > > W237 (134,141,189) [GORT] (Industry=1/0,Metal=36,Mines=4,Population=75, > Limit=75,Turns=5,I-Ships=4) > F7[IOTA]=206 (Moved) V11:Platinum Crown V31:Platinum Lodestar > F163[IOTA]=10 (Moved) > (F127[IOTA]-->W134 F155[IOTA]-->W134 F241[IOTA]-->W134) > > W241 (56,131) [IOTA] (Metal=41,Mines=7,Population=69,Limit=184,Turns=1, > P-Ships=1,Plunder=5/3) V67:Vegan Sepulchre > F35[VOLT]=2 (Moved) > F37[VOLT]=1 (Moved) > F39[VOLT]=1 (Moved) > F41[VOLT]=2 (Moved) > F87[VOLT]=1 (Moved) > F91[VOLT]=1 (Moved) > F133[VOLT]=1 (Moved) > F139[VOLT]=1 (Moved) > F146[VOLT]=63 (Moved) > F148[VOLT]=2 (Moved) > F183[VOLT]=1 (Moved) > F189[VOLT]=1 (Moved) > F199[VOLT]=1 (Moved) > F206[VOLT]=4 (Moved) > F228[VOLT]=1 (Moved) > F252[VOLT]=7 (Moved) > F254[VOLT]=6 (Moved) > F255[VOLT]=1 (Moved) > (F50[IOTA]-->W131) > > W245 (13,32,84) [IOTA] (Mines=5,Population=65,Limit=65,Turns=6,P-Ships=1, > Plunder=3/2) > (F246[IOTA]-->W32) > > W247 (33,201) [IOTA] (Metal=7,Mines=4,Population=91,Limit=91,Turns=1, > P-Ships=1,Plunder=4) > > W255 (11,68,153) [IOTA] (Metal=42,Mines=4,Population=100,Limit=123,Turns=2, > P-Ships=1,Plunder=2/1) > F186[IOTA]=1 (Moved) > > Players you can see this turn: [BYTE] [ISIS] [QUAD] [HALO] [ROME] > [VOLT] [GORT] [CULT] > > Their scores (not necessarily in order): -109 2961 3112 4408 4828 5294 > 5463 9233 > > Final Results -- Victory-point limit was 7404 > > (1) Jack Fulmer > [ISIS]: Berserker (Score=9233,Worlds=22,Keys=17,Ships=108,Industry=68, > Mines=81,People=96,Robots=107,Artifacts=13) > > (2) Steve Dooley > [IOTA]: Pirate (Score=5467,Worlds=46,Keys=30,Ships=823,Industry=88, > Mines=181,People=3426,Artifacts=14) > > (3) Kenneth Gailliez > [CULT]: Pirate (Score=5463,Worlds=31,Keys=35,Ships=627,Industry=52, > Mines=142,People=2238,Artifacts=13) > > (4) Ken Dooley > [BYTE]: Pirate (Score=5294,Worlds=40,Keys=44,Ships=469,Industry=75, > Mines=172,People=2518,Artifacts=18) > > (5) Gerry Paulson > [GORT]: Empire-Builder (Score=4828,Worlds=11,Keys=13,Ships=264, > Industry=49,Mines=53,People=860,Artifacts=3) > > (6) Randell Carr > [SIVA]: Apostle (Score=4801,Worlds=9,Keys=6,Ships=276,Industry=2, > Mines=38,Converts=876) > > (7) John Muije > [DUNE]: Pirate (Score=4639,Worlds=28,Keys=33,Ships=557,Industry=46, > Mines=107,People=1916,Artifacts=9) > > (8) Darrell House > [VOLT]: Pirate (Score=4408,Worlds=3,Keys=22,Ships=110,Industry=2, > Mines=13,People=199,Artifacts=2) > > (9) Roberto Flaibani > [HALO]: Empire-Builder (Score=3112,Worlds=1,Keys=1,Ships=6,Mines=4, > People=53) > > (10) David Tiffany > [ROME]: Apostle (Score=2961,Worlds=9,Keys=6,Ships=186,Industry=35, > Mines=51,Converts=1037,Artifacts=6) > > (11) Yisruel Isaac Hudes > [UNIX]: Pirate (Score=1985,Keys=2,Ships=9) > > (12) Jeff Hancock > [EDEN]: Berserker (Score=1049,Worlds=1,Keys=5,Ships=59,Industry=2, > Mines=6,People=100,Artifacts=1) > > (13) Kenneth L Andrews > [QUAD]: Merchant (Score=-109,Worlds=29,Keys=25,Ships=611,Industry=72, > Mines=140,People=2118,Artifacts=13) > > (14) Graham Lythell > [FATE]: Berserker (Score=-305,Worlds=1,Ships=75,Industry=30,Mines=5, > Robots=50,Artifacts=3) > > (15) William Wymer > [TOMB]: Merchant (Score=-555,Worlds=1,Ships=1,Mines=6,People=93, > Artifacts=4) > > Orders=63 : > ==================== (Ken Dooley) Game SW-A1324, Turn 23, [FLUX] The game is over! [FLUX]: Pirate (Score=5294,Worlds=40,Keys=44,Ships=469,Industry=75,Mines=172,People =2518, Artifacts=18,Met=[WYRM],Met=[UNIX],Met=[SIVA],Met=[AURA],Met=[CULT], Met=[EDEN],Met=[YAMA],Met=[VOLT],Met=[TOMB],Met=[ROME],Met=[BYTE], Met=[DUNE],Met=[FATE]) ------------ W1 (70,94,117) [] (Industry=2/0,Metal=1,Mines=3,Population=31,Limit=31, Plunder=2/1) F14[FLUX]=12 (Moved) F186[FLUX]=12 (Moved) F202[WYRM]=7 F239[WYRM]=28 (AF171) F171[]=0 (Lost by [FLUX],AF202) W2 (151,170,200) [FLUX] (Industry=1/0,Mines=4,Population=87,Limit=87,Turns=7, Plunder=2/1) W6 (21,133,250) [FLUX] (Metal=17,Mines=2,Population=43,Limit=43,Turns=4, Plunder=3) W9 (43,52,106,141) [YAMA] (Metal=6,Mines=1,Population=42,Limit=64,Turns=6, P-Ships=1,Plunder=4) W14 (47,143,196) [FLUX] (Metal=23,Mines=2,Population=82,Limit=82,Turns=1, P-Ships=1,Plunder=2/3) F8[FLUX]=15 (Moved) (F50[FLUX]-->W196 F167[FLUX]-->W196 F232[FLUX]-->W196 F233[FLUX]- ->W196) W15 (82,192) [FLUX] (Industry=3,Metal=53,Mines=6,Population=88,Limit=88, Turns=2,I-Ships=1) (F14[FLUX]-->W82 F142[FLUX]-->W192) W21 (6,47,156,230) [FLUX] (Metal=47,Mines=4,Population=43,Limit=89,Turns=3, P-Ships=1,Plunder=2/1) (F8[FLUX]-->W47) W47 (14,21) [FLUX] (Metal=23,Mines=3,Population=72,Limit=72,Turns=1,P-Ships=1, Plunder=1/2) (F8[FLUX]-->W14) W52 (9,133) [YAMA] (Metal=4,Mines=1,Population=57,Limit=65,Turns=5,P-Ships=2, Plunder=4) (F25[FLUX]-->W133) W53 (151,200,220,251) [FLUX] (Industry=1/0,Mines=6,Population=37,Limit=37, Turns=2,Plunder=2/1) W58 (92,128,194) [FATE] C[FATE] (Industry=1,Metal=52,Mines=5,Population=77C, Limit=77,Turns=4,I-Ships=17) F144[FATE]=0 F250[FATE]=8 F19[SIVA]=5 (At-Peace) W62 (109,143,156) [FLUX] (Industry=4,Metal=7,Mines=3,Population=86,Limit=86, Turns=5,I-Ships=1,Plunder=1) (F101[FLUX]-->W143 F121[FLUX]-->W143 F210[FLUX]-->W109 F229[FLUX]-->W143 F241[FLUX]-->W143 F243[FLUX]-->W143) W63 (91,93,212) [FLUX] (Industry=30,Metal=36,Mines=5,Population=100,Limit=100, Turns=2) V29:Radiant Pyramid V33:Silver Lodestar V53:Silver Sword V61:Platinum Sepulchre V66:Blessed Sepulchre V69:Radiant Sepulchre V75:Titanium Moonstone V81:Platinum Stardust V84:Golden Stardust F45[FLUX]=18 (Moved,Cargo=18) F48[FLUX]=1 (Moved,Cargo=1) F93[FLUX]=1 (Moved,Cargo=1) F151[FLUX]=1 (Moved,Cargo=1) F205[FLUX]=3 (Moved,Cargo=3) F216[FLUX]=1 (Moved,Cargo=1) F218[FLUX]=1 (Moved,Cargo=1) F236[FLUX]=2 (Moved,Cargo=2) (F47[FLUX]-->W93 F64[FLUX]-->W91 F74[FLUX]-->W93 F92[FLUX]-->W93 F108[FLUX]-->W93 F157[FLUX]-->W212 F172[FLUX]-->W93 F176[FLUX]-- >W212 F179[FLUX]-->W212 F193[FLUX]-->W93 F197[FLUX]-->W93) W66 (162,176,192) [] (Metal=58,Mines=6,Population=0,Limit=88) V7:Lesser of Two Evils F88[FLUX]=12 (F150[FLUX]-->W176) W70 (1,74,95) [FLUX] (Captured,Lost by [WYRM],Mines=6,Population=85,Limit=85, I-Ships=0(AF181),Plunder=1/2) F181[FLUX]=11 (AH) W82 (15,109,117) [FLUX] (Industry=1/0,Metal=5,Mines=5,Population=1,Limit=61, Turns=1,I-Ships=1,Plunder=1/3) V100:The BLACK BOX (F14[FLUX]-->W117 F97[FLUX]-->W109 F142[FLUX]-->W15) W91 (63,99) [FLUX] (Industry=2/0,Metal=1,Mines=6,Population=81,Limit=81, Turns=2,Plunder=2/2) F64[FLUX]=1 (Moved) (F205[FLUX]-->W63) W92 (58,208,226) [AURA] (Captured,Lost by [FLUX],Industry=3,Metal=11,Mines=4, Population=34,Limit=59,Turns=1,Plunder=3) F162[AURA]=23 (AH) (F33[AURA]-->W208) W93 (63,240) [FLUX] (Industry=1/0,Metal=7,Mines=8,Population=89,Limit=89, Turns=3,I-Ships=1,Plunder=2/2) F47[FLUX]=2 (Moved) F74[FLUX]=2 (Moved) F108[FLUX]=2 (Moved) (F92[FLUX]-->W240 F172[FLUX]-->W240 F193[FLUX]-->W240 F197[FLUX]- ->W240) W94 (1,152) [FLUX] (Captured,Lost by [WYRM],Industry=1,Metal=5,Mines=2, Population=54,Limit=74,Turns=1,I-Ships=0(AF168),Plunder=5) F168[FLUX]=15 (AH) W99 (91,128) [FLUX] (Industry=1,Metal=3,Mines=3,Population=47,Limit=47, Turns=2,I-Ships=1,Plunder=4) W108 (37,166,230) [TOMB] (Industry=1,Metal=36,Mines=4,Population=67,Limit=67, Turns=6,I-Ships=1) F25[FLUX]=15 (Moved) F234[TOMB]=27 (F65[TOMB]-->W230 F87[TOMB]-->W230) W109 (62,82,251) [FLUX] (Industry=22/9,Metal=125,Mines=4,Population=9, Limit=100,Turns=3,I-Ships=1) F97[FLUX]=1 (Moved,Cargo=1) V15:Titanium Crown V21:Platinum Pyramid V27:Vegan Pyramid V45:Titanium Shekel V55:Titanium Sword V57:Vegan Sword V99:Radiant Sphinx F210[FLUX]=3 (Moved,Cargo=3) V59:Radiant Sword (F142[FLUX]-->W82) W111 (121,205) [FLUX] (Metal=5,Mines=3,Population=40,Limit=55,Turns=5, P-Ships=1,Plunder=4/2) F157[FLUX]=1 (Moved) F176[FLUX]=2 (Moved) F179[FLUX]=2 (Moved) W117 (1,74,82) [FLUX] (Industry=3/0,Metal=69,Mines=6,Population=80,Limit=80, Turns=1,I-Ships=1,Plunder=1/3) (F14[FLUX]-->W1 F186[FLUX]-->W1) W121 (111,212,250) [FLUX] (Metal=7,Mines=5,Population=103,Limit=103,Turns=1, P-Ships=1,Plunder=2/1) (F45[FLUX]-->W212 F48[FLUX]-->W212 F93[FLUX]-->W212 F151[FLUX]-- >W212 F157[FLUX]-->W111 F176[FLUX]-->W111 F179[FLUX]-->W111 F216[FLUX]- ->W212 F218[FLUX]-->W212 F236[FLUX]-->W212) W128 (58,99,208) [FLUX] (Metal=42,Mines=7,Population=89,Limit=89,Turns=1, P-Ships=1,Plunder=2/2) W131 (211,240) [FLUX] (Industry=1,Metal=2,Mines=2,Population=37,Limit=46, Turns=1,I-Ships=1,Plunder=4) F193[FLUX]=15 (Moved) F197[FLUX]=16 (Moved) W133 (6,52,230) [FLUX] (Captured,Lost by [TOMB],Metal=102,Mines=7, Population=67,Limit=67,Turns=1) F110[FLUX]=12 (AH) (F25[FLUX]-->W230) W134 (116,138,213) [ROME] (Captured,Lost by [EDEN],BUSTED,Population=12R, Deaths=77/11C,Plunder=2,CG-Unload=1) V60:Plastic Sepulchre V90:Plastic Sphinx F77[FLUX]=22 (Moved) F123[EDEN]=80 (D) F53[ROME]=1 (R6,At-Peace) (F140[EDEN]-->W116) W138 (134,192) [FLUX] (Captured,Lost by [TOMB],Metal=101,Mines=6, Population=31,Limit=31,Turns=1) F61[FLUX]=4 (AH) (F77[FLUX]-->W134) W143 (14,62,162) [FLUX] (Metal=46,Mines=3,Population=77,Limit=77,Turns=1, P-Ships=1,Plunder=1/1) F101[FLUX]=22 (Moved) F121[FLUX]=22 (Moved) (F210[FLUX]-->W62 F229[FLUX]-->W162 F241[FLUX]-->W162 F243[FLUX]- ->W162) W151 (2,53,212) [FLUX] (Metal=2,Mines=2,Population=39,Limit=79,Turns=6, Plunder=5) W152 (46,94,125) [WYRM] (Industry=30,Metal=93,Mines=5,Population=100, Limit=100,Turns=2,I-Ships=4) V4:Nebula Scrolls, Vol. IV V16:Blessed Crown V19:Radiant Crown V25:Titanium Pyramid V37:Vegan Lodestar V68:Arcturian Sepulchre V74:Golden Moonstone V76:Blessed Moonstone V79:Radiant Moonstone F52[WYRM]=6 (Moved) F90[WYRM]=1 (Moved) F99[WYRM]=7 (Moved) F134[WYRM]=7 F213[WYRM]=2 (Moved) F227[WYRM]=32 (F89[WYRM]-->W46 F135[WYRM]-->W46) W156 (21,62,250) [FLUX] (Metal=49,Mines=4,Population=39,Limit=39,Turns=3, P-Ships=1,Plunder=3/3) (F101[FLUX]-->W62 F121[FLUX]-->W62) W162 (66,143,196) [FLUX] (Metal=56,Mines=5,Population=102,Limit=102,P-Ships=1, Plunder=2/1) (F210[FLUX]-->W143 F229[FLUX]-->W196 F241[FLUX]-->W196 F243[FLUX]-->W196) W170 (2,240) [FLUX] (Industry=2/0,Metal=2,Mines=4,Population=66,Limit=89, Turns=7,I-Ships=2,Plunder=2/2) F92[FLUX]=2 (Moved) W174 (189,240) [FLUX] (Metal=39,Mines=4,Population=99,Limit=99,Turns=6, Plunder=2/1) W176 (16,66,123) [FLUX] (Captured,Lost by [BYTE],Metal=15,Mines=3, Population=1,Limit=100,Turns=1,Plunder=1) F150[FLUX]=12 (Moved) (F39[BYTE]-->W123 F42[BYTE]-->W123) W189 (174,185) [FLUX] (Industry=2/1,Metal=10,Mines=4,Population=47,Limit=107, Turns=5,I-Ships=6,Plunder=4) F15[ROME]=13 (Moved) W192 (15,66,138) [] (Lost by [VOLT],Industry=1/0,Metal=24,Mines=4, Population=0,Limit=40,I-Ships=0(AF30)) F7[FLUX]=14 (AP) F30[FLUX]=6 (AH) F142[FLUX]=6 (Moved) W196 (14,105,162,245) [TOMB] (Metal=57,Mines=4,Population=99,Limit=99,Turns=4, P-Ships=1,Plunder=1) F50[FLUX]=34 (Moved) F167[FLUX]=24 (Moved) F229[FLUX]=16 (Moved) F232[FLUX]=21 (Moved) F233[FLUX]=20 (Moved) F241[FLUX]=16 (Moved) F243[FLUX]=15 (Moved) F68[VOLT]=13 (Gift from [TOMB],PLANET-BUSTER) F28[TOMB]=9 F43[TOMB]=9 F246[TOMB]=28 (Moved) W200 (2,53) [FLUX] (Metal=12,Mines=2,Population=65,Limit=89,Turns=5,Plunder=4) W208 (92,128,223) [FLUX] (Metal=9,Mines=3,Population=55,Limit=127,Turns=5, P-Ships=1,Plunder=5/2) F33[AURA]=5 (Moved) W211 (131,191,229) [FLUX] (Metal=19,Mines=4,Population=49,Limit=164,Turns=5, P-Ships=1,Plunder=5/2,CG-Unload=1) (F165[WYRM]-->W229) W212 (63,121,151) [FLUX] (Metal=3,Mines=3,Population=75,Limit=75,Turns=3, Plunder=4) (F45[FLUX]-->W63 F48[FLUX]-->W63 F93[FLUX]-->W63 F151[FLUX]-->W63 F157[FLUX]-->W121 F176[FLUX]-->W121 F179[FLUX]-->W121 F216[FLUX]- ->W63 F218[FLUX]-->W63 F236[FLUX]-->W63) W220 (53,250) [FLUX] (Metal=35,Mines=3,Population=73,Limit=73,Turns=3, P-Ships=1,Plunder=2/1) W226 (78,92,194,227) [FATE] C[FATE] (Metal=74,Mines=5,Population=114C, Limit=114,Turns=5) V64:Golden Sepulchre (F33[AURA]-->W92 F149[AURA]-->W227) W230 (21,108,133) [FLUX] (Metal=69,Mines=5,Population=62,Limit=62,Turns=1, P-Ships=1,Plunder=1/3) F65[TOMB]=10 (Moved) F87[TOMB]=36 (Moved) (F8[FLUX]-->W21 F25[FLUX]-->W108) W240 (93,131,170,174) [FLUX] (Metal=2,Mines=2,Population=40,Limit=49,Turns=1, P-Ships=1,Plunder=5/3) F172[FLUX]=2 (Moved) (F92[FLUX]-->W170 F193[FLUX]-->W131 F197[FLUX]-->W131) W250 (6,121,156,220) [FLUX] (Metal=41,Mines=8,Population=80,Limit=157,Turns=4, P-Ships=1,Plunder=3/2) (F48[FLUX]-->W121 F93[FLUX]-->W121 F101[FLUX]-->W156 F121[FLUX]-- >W156 F151[FLUX]-->W121 F216[FLUX]-->W121 F218[FLUX]-->W121 F236[FLUX]- ->W121) W251 (53,109) [FLUX] (Metal=55,Mines=8,Population=98,Limit=98,Turns=2, P-Ships=1,Plunder=2/2) Players you can see this turn: [ROME] [VOLT] [SIVA] [WYRM] [FATE] [BYTE] [TOMB] [YAMA] [EDEN] [AURA] Their scores (not necessarily in order): 1049 2961 3112 4408 4639 4801 4828 5463 5467 9233 Final Results -- Victory-point limit was 7404 (1) Jack Fulmer [ROME]: Berserker (Score=9233,Worlds=22,Keys=17,Ships=108,Industry=68, Mines=81,People=96,Robots=107,Artifacts=13) (2) Steve Dooley [AURA]: Pirate (Score=5467,Worlds=46,Keys=30,Ships=823,Industry=88, Mines=181,People=3426,Artifacts=14) (3) Kenneth Gailliez [YAMA]: Pirate (Score=5463,Worlds=31,Keys=35,Ships=627,Industry=52, Mines=142,People=2238,Artifacts=13) (4) Ken Dooley [FLUX]: Pirate (Score=5294,Worlds=40,Keys=44,Ships=469,Industry=75, Mines=172,People=2518,Artifacts=18) (5) Gerry Paulson [TOMB]: Empire-Builder (Score=4828,Worlds=11,Keys=13,Ships=264, Industry=49,Mines=53,People=860,Artifacts=3) (6) Randell Carr [EDEN]: Apostle (Score=4801,Worlds=9,Keys=6,Ships=276,Industry=2, Mines=38,Converts=876) (7) John Muije [WYRM]: Pirate (Score=4639,Worlds=28,Keys=33,Ships=557,Industry=46, Mines=107,People=1916,Artifacts=9) (8) Darrell House [BYTE]: Pirate (Score=4408,Worlds=3,Keys=22,Ships=110,Industry=2, Mines=13,People=199,Artifacts=2) (9) Roberto Flaibani [SIVA]: Empire-Builder (Score=3112,Worlds=1,Keys=1,Ships=6,Mines=4, People=53) (10) David Tiffany [FATE]: Apostle (Score=2961,Worlds=9,Keys=6,Ships=186,Industry=35, Mines=51,Converts=1037,Artifacts=6) (11) Yisruel Isaac Hudes [CULT]: Pirate (Score=1985,Keys=2,Ships=9) (12) Jeff Hancock [VOLT]: Berserker (Score=1049,Worlds=1,Keys=5,Ships=59,Industry=2, Mines=6,People=100,Artifacts=1) (13) Kenneth L Andrews [GORT]: Merchant (Score=- 109,Worlds=29,Keys=25,Ships=611,Industry=72, Mines=140,People=2118,Artifacts=13) (14) Graham Lythell [UNIX]: Berserker (Score=305, Worlds=1,Ships=75,Industry=30,Mines=5, Robots=50,Artifacts=3) (15) William Wymer [DUNE]: Merchant (Score=- 555,Worlds=1,Ships=1,Mines=6,People=93, Artifacts=4) Orders=90 : ==================== ---------------------------------------------------------------------- Starweb - Today Is Yesterdays' Tomorrow... Captain's Log - Web Date 030609.1011 5 (Walt Schmidt walts@dorsai.org) "It is possible to believe that all the past is but the beginning of a beginning, and that all that is and has been is but the twilight of the dawn." - H. G. Wells Folk's, Alter here. The Cap will be along in a few, in the meantime... The Cap has kept our UMSSE, Universal Meat Space Search Engine, set to let us know if Elliot mentioned our log in an issue of SEDG. And it seems Elliot did, sorta. In volume 73 web-edition, but not the zipped eMail addition, Elliot mentions us in the index! So, not wanting to appear ungrateful... It's been a while since we've been in The Game - not enough hours in a day. It has been missed. What has also been missed is anyone picking up the torch, so to speak, and bringing Starweb into the new millennium. Back in Volume 30, April 1, 2000, we introduced you to STARWEB 2000 - it was an idea, an April Fools' Day joke, but it did generate some discussion - which was good. It did not generate any action as we had drea..., er, hoped for - pity. ALTER! WHAT IS THIS "OUR LOG" STUFF? Hi Cap - all things considered, I did not think you would mind. Alter, I really do not - just thought I would shout a little, seeing how long it has been. Elliot has been doing a bang-up-job in keeping SEDG a must-read, hasn't he Alter. That he has Cap, that he has. Well, gonna re-set the UMSEE - hope all is well in our Starweb universe - good gaming to all... Shai Dorsai ! Nemo ---------------------------------------------------------------------- QUESTIONS - Can anyone answer these? At one of your worlds there are 3 keys. One key is yours and allies already declared Loaders own the other two. There are 4 metal available. If all 3 keys are ordered to load - how much metal will each get? F33[YOU]=1 F44[ALLY1]=10 F2[ALLY2]=2 << John Shannonhouse responds: F33 will wind up with 1 metal. F44 will wind up with 1 metal. F2 will wind up with 2 metal. Unless you are a merchant, in which case F33 will have 2 metal, and F2 will have 2 metal. << There is also the possibility that ALLY2 is the merchant and winds up with 3 metal. Thanks John. Editor - I had a lot of fun with this scenario and after some emails back and forth Steve Harper gave this answer that was all encompassing. Steve Harper: OK, let me get it right this time (all the bases). Cargo is loaded starting with the lowest numbered key. If [YOU] owns the world, then [YOU] loads first followed by the lowest numbered key. A) F33 gets 1, F44 gets 1, F2 gets 2 B) F33 gets 2, F44 gets 0, F2 gets 2 C) F33 gets 1, F44 gets 0, F2 gets 3 If there are no merchants in the mix, then A is the answer. If [YOU] is a merchant, then the answer is B. If [ALLY1] is a merchant, then the answer is A. If [ALLY2] is a merchant, then the answer is C. If [YOU] & [ALLY1] are merchants, the answer is B. If [YOU] & [ALLY2] are merchants, the answer is B. If [ALLY1] & [ALLY2] are merchants, the answer is C. If all three are merchants, the answer is B. Steve ---------------------------------------------------------------------- STARWEB EMAIL DISCUSSION GROUP - is now available on the web. Look for our new MAPPER'S SECTION on the SEDG Web Page. http://www.accessv.com/~somnos/sedg.htm ----------------------------------------------------------------------- FEATURE - THE SWAP CORNER STARWEB ANALYZER V1.5 - It's on the web site and it's no longer a Beta! Go get it! As before - registered clients of any previous V1.x version can upgrade for free. www.flyingmoose.ca The Starweb Analyzer V2.0 (written under the .net framework). Mike has been busy recreating the analyzer and upgrading it. It's almost ready for beta testing. One more feature I would like to tease you with - ANIMATED GRAPHICS. Now it is possible to see fleet icons firing at each other or the world below. PBB bombs are shown with beautiful mushroom clouds emanating from afflicted worlds. As soon as it progresses a little further we shall invite some of you to beta test it. El ----------------------------------------------------------------------- CORRESPONDENCE It's been pretty quiet lately. I guess that personal accounts from specific games don't elicit much controversy and the SEDGs of late have been like that. Still, I would appreciate your feedback and especially any articles you would like to submit. Elliot Well, that's it for Volume 74. Don't be afraid to submit articles or suggestions. They don't have to be long. Address your correspondence to Elliot Hudes at somnos@compuserve.com